
01 · Read the enemy


Turn-based naval roguelike · Deckbuilder
Choose a captain and a hull, assemble a crew, and build a deck of orders for a three-act voyage across seas that redraw themselves around you.
Complete free voyages · PRO unlocks unlimited new runs across all games
The voyage, in motion
This is not a sea of harmless upgrades. Information is visible, resources persist, and the answer that wins this turn can still lose the voyage.

01 · Read the enemy

02 · Choose the cost
03 · Build a command


The player fantasy
The ship is not a vehicle between adventures. It is the adventure.
The vessel that reaches the final threat is a record of every risk, specialist, repair, curse, and loss that brought it there.
Inspect the current buildPublic release 0.2.2 · What’s aboard
Read versioned release notes, command-deck principles and all five captain doctrines without treating experimental work as shipped fact.
Open the logbook ↗Start immediately. Play all three acts free, and resume an unfinished voyage without using another start.
Unlock unlimited new runs in every Age of Seas game with one purchase tied to your captain account.
Beyond the Chart · Update log
What changed, and what it means for your next voyage.
Captain’s briefing
You can finish all three acts in a free voyage. Start two new voyages per day, five per week; the first start each day is guaranteed.
A single $7.99 purchase unlocks unlimited new runs across every Age of Seas game. There is no subscription.
Guest progress is kept locally in this browser. Signed-in voyages save locally first and synchronize at chart checkpoints with conflict protection.
No. Beyond the Chart is a focused single-player, turn-based roguelike voyage.
The current build supports complete three-act voyages. Systems, content, balance, and interface clarity continue to improve.

The last known longitude
Begin without registering. Read the first signal, give the order, and find out what kind of ship makes it home.