Move the crew
Assign individual companions to the helm, guns, sickbay and bilge. Moving someone to safety or damage control means leaving another job short-handed.

A complete free voyage · Play in your browser
SALT & OATH 盐与誓
Salt & Oath is a real-time ship crew management game you can pause to give orders. Play the full six-battle voyage free; Age of Seas PRO ($7.99 once) unlocks unlimited new runs across all games.
Playable browser build · In developmentChinese, English and Spanish in game
The voyage
A storm has left Lantern Bay short of timber, medicine and ship parts. Six companions have found the supplies, but a black-tide blockade lies between them and home. Their patched-up vessel is the only way through.

At your command
Assign individual companions to the helm, guns, sickbay and bilge. Moving someone to safety or damage control means leaving another job short-handed.
Enemy ships announce their target. Pause to give orders, pull crew away from a threatened cabin, then choose whether to strike the hull or suppress its guns.
Use spoils at port to mend the hull, train a specialist, improve a room or expand the vessel. Battle experience offers three choices that shape the rest of the run.

A run with consequences
Hull damage, injuries, crew growth and the abilities you choose carry across a six-battle homeward voyage. Your ship can grow from four cramped compartments into a larger working vessel, but every new space needs people and protection.
How the ship works
The game tracks the crew and the jobs they perform inside one vessel. Where you send someone changes what the ship can do next.
Crew travel between compartments, station output, cannon loading, enemy targeting, hull damage, fire, flooding, treatment and repairs all affect real-time battles. You can pause to issue orders.
The voyage uses route choices and shipboard tactics. There are no manual sail-trim controls or continuous sailing physics; the decisions happen in battle and at port.
At port you can extend the hull and improve working rooms that affect combat. The separate modular ship lab lets you arrange ship parts and export an image; its display figures are independent from your voyage save.
Salt & Oath · Update log
What changed, and what it means for your next voyage.
SALT & OATH
Start with an old ship and a crew who already trust one another. The next order is yours.
Progress is saved in this browser by the game.Gameplay handbook
Salt & Oath puts the decisions inside your ship. Crew positions, station output and incoming targets matter in real time, with pause available when you need to plan.
Before moving anyone, check which compartment the enemy is targeting. Pause to consider who is exposed and which station will stop working if you move its crew. Resume after issuing the orders you need.
Crew assigned to the helm, guns, sickbay and bilge perform different work. Sending someone to treatment or repairs can help the ship survive, but leaves another job short-handed. Check the current threat before committing another person to the guns.
Hull damage, injuries and selected abilities carry through the six-battle voyage. At port, use the available spoils to repair, train, improve rooms or expand the vessel. Extra compartments need enough crew to work them; read the next choice in the context of the crew who remain.