Why cards belong on a sailing ship
A command deck turns a complicated vessel into a readable set of decisions. Fire, aim, brace, repair and board are not isolated buttons available at all times. They compete for space in a hand and gain value from the modules, crew and relics already aboard.
Deckbuilding therefore represents preparation as much as combat. Adding a powerful order can make the deck less consistent; removing a weak card can matter more than collecting another rare effect. The ship build and the card build are the same strategic object viewed from two sides.
- Permanent command deck during each run
- Card drafts, upgrades, removal and transformation
- Build paths for broadsides, ramming, hunting and curses
- Relics that bind to or alter cards