Beyond the Chart · In active development

A new pirate game
about the ship—not the shore.

Choose a vessel, read a branching sea chart and survive turn-based broadsides with a command deck shaped by crew, modules and relics.

Mode
Single player
Combat
Turn based
Runs
Replayable
Platform
Browser

Why another pirate game?

Because the best story is still one damaged ship deciding whether to sail farther.

Beyond the Chart avoids the cost and empty distance of a giant open world. Its ocean is a sequence of consequential signals: enemy sails, a storm front, a market, a wreck, an island or something the chart refuses to name.

The current build concentrates on what can change a voyage—your command deck, hull, crew, modules, relics and the route chosen while supplies and certainty run out.

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What are you actually looking for?

Three player needs lead to the same sea, but they should not be answered by the same generic landing page.

Scope signal

Know what is aboard before you depart.

It is
A focused naval roguelike with cards, crew and ship builds.
It is not
A seamless open world, a licensed sequel or a full sail-physics simulator.
Right now
A playable browser build still receiving systems, content and balance changes.